Archive for the ‘Gaming’ Category


Video Games are quickly approaching Hollywood movies in terms of budget size, and often surpass then altogether. In the early 90s, video game budgets were around $100,000 — when Doom was released in 1993 it had cost $200,000 and was touted as one of the most expensive games at the time. Today, that barely covers one month worth of production. Here are the top 10 most expensive video game budgets ever:

10. Killzone 2: $45 million


One of the most anticipated PS3 titles, and one which has been in development for over four years, Killzone 2’s budget was originally $20 million. Then it was upped to $30 million. As development was extended by another full year, the budget went north of $40 million, and most estimates put it at $45 million. Higher estimates put it at over 41 million Euro, which translates to $56 million USD — but this number has never been confirmed by anyone at developer Guerrilla.

9. Final Fantasy XII: $48 million


The Final Fantasy games have been known for their outstanding quality, length and sheer production value. They’ve also been known as some of the most expensive games to have ever come out from Japan, and Final Fantasy XII had a budget of a whopping $48 million, excluding any marketing costs. The sequel, Final Fantasy XIII is rumored to have had at least a 50% higher budget, however, this hasn’t been made official (yet).

8. LA Noire: $50 million


La Noire was recently cited as “one of the most expensive games in development today”, by Tom Crago, the president of Game Developers’ Association of Australia. While this might have been exaggerated in order to shine some spotlight on Australia’s game developers (LA Noire is developed in Australia), it’s no secret that Rockstar has given LA Noire a massive budget, upwards of $50 million, to create a truly cinematic video game, where most of 1940s Los Angeles has been recreated and is fully explorable.

7. APB, $50 million


APB has been in development close to 5 years now, and Realtime Worlds have often stated that it’s the most expensive game they’ve ever worked on — Realtime Worlds founder Dave Jones had to raise Venture Capital, $50 million of it, to make sure that APB has enough money to sustain further development. The official budget is exactly $50 million, but Realtime Worlds is set to spend millions each year supporting and expanding the MMO.

6. Halo 3, $55 million


The Halo franchise has been so successful for Bungie and Microsoft that they virtually had an unlimited budget on Halo 3, as it had to be the best and most impressive game in almost all aspects when it was released. It pretty much was, at a price of $55 million, which excludes over $200 million Microsoft spent promoting the game.

5. Metal Gear Solid 4, $60 million


The biggest, pretties and most complex Metal Gear Solid game, one with hours and hours of cut scenes, amazing production values and one of the best visuals at its time, Metal Gear Solid 4 took 4 full years to make, at a price tag of $60 million, shared between Kojima Producitons and Sony.

4. Too Human, $60+ million


Sometimes, game budgets, just like movie budgets, tend to go over board and the final product ends up costing a lot more than originally planned. Too Human faced many issues during its development time, chief of which was the long and expensive struggle between Epic Games and the Unreal Engine 3, where developer Silicon Knights abandoned the engine and started making their own — at a time when the game was almost complete. This added at least another $10 million to the budget, according to some sources.

3. Shenmue, $70 million


A game which held the record as most expensive game for nearly 10 years, Shenmue’s budget was unheard of at the time of its development — a $70 million budget for a SEGA Dreamcast game. Shenmue offered a vast and explorable area, a complete weather system, and so many fine details and features that games even today don’t have. However, many failed to notice everything the game had to offer, and the game ultimately disappointed in sales.

2. Gran Turismo 5: $80 million


What’s set to become the biggest and greatest racing game in history, Gran Turismo has been in development for over 5 years now, and features over 1,000 cars, each painstakingly recreated for with extreme realism (and perfection) in mind. Its official budget as of mid 2008 was $60 million, and two years later when the game hits the stores, it will reach a staggering $80 million, making it the second most expensive game in history.

1. Grand Theft Auto 4: $100 million


When it comes to sheer production values, sheer amount of features, the details, no game beats Grand Theft Auto 4. The scope of the production dwarfs any other game: over 1,000 people worked on the game for over 3 and a half years, doing everything from studying New York city with cameras that recorded city traffic for months, to contacting over 2,000 people just to obtain the rights to the hundreds of music tracks that can be listened to in the game. Price to record a master for each track ran at around $10,000 and that excludes the license and royalty fees. There’s enough content in the game to keep the average gamer immersed for at least 100 hours. There should be, with a budget of $100 million, GTA 4 is the most expensive video game ever made.

Blizzard may keep hemming and hawing on whether or not Diablo III will leave its snugly PC home, but Runic Games will make sure loot-hungry console gamers get their dungeon crawling fix. The team is making “serious efforts”
to bring Torchlight to the non-PC crowd, and that’s just super.

We are going to put some serious effort into
getting Torchlight onto consoles,” confirms Runic CEO Max Schaefer.
There’s a lot of really cool things about the console world, too, that would work well
with our game. So, we are definitely going to be going in
that direction.”

While I would love to sit on my couch and play, getting a console
version would depend on a few things to me.

Cost – The game will be less than new & shiny by the time there’s a
console version ready… and since I paid $10 for it, I would NOT be willing
to pay more than that (even on XBLA) unless there is something more to it.

Content – Any new quests? items? monsters? fish? pets? classes? whole=
new town maybe? Or golly, multiplayer? Intended MMO version?  If the MMORPG is what ends up getting a console
release, and not just the current version already on the PC THAT I
would drop cash for! While waiting to see how
this plays out, I’ll finish the PC version and then
finish working through the (now 3!) Fate games.
I wouldn’t go that far. While Torchlight does not compare to Diablo in my fan heart… I am enjoying some of the bells and whistles of Torchlight quite a bit, and if similar aren’t included in the new Diablo, I will easily play both (and likely would anyway). Besides, online multiplayer (free or not) is NOT the same as MMO.
I’ve played multiplayer Diablo. Yes it is quite fun having a party to
romp through corridors and caverns with… it is not the same as wandering
through a sprawling world with THOUSANDS of other players. It’s like comparing the County Fair with Disney World, though for comparison’s sake, a really cool county fair.
I was stating that what I had read about it was that the intent was for it to be a full MMORPG, but until they get it finished they were releasing this single-player game to whet folks appetites and such. My thoughts were that they were drumming up money to hold up the free-to-play concept…
ales of the single player to pay for the initial servers and such, then likely micro transactions to keep them going and expand or whatever. As for how good the MP would be, I can’t say. It depends on how they do it… dungeons as part of the full map vs instanced for solo/party adventurers, among other aspects. Personally, I would LOVE to be able to play with at least one or two other people.
One issue I can see now (at least as far as my lack of expertise goes)
are the displacer beast instanced mini dungeons. If the MMO creates the regular dungeon as an instance for a character/party… can you have an instance within and instance to take you from that initial crawl to the bonus dungeon and back to where you left off in the first? Sounds sticky… which to my uneducated guessing says the main dungeons would have to be static within the game world and accessible by anyone and everyone simultaneously…
which would seriously alter game play from the SP version. Not a bad thing,
though. As I understood it, the current release is like a
version comes out. I’ll shut up now though… since this is mostly guessing, speculation and poor memory

New post up. Because this post runs on the longer side of things, I’ve decided to post 1 Reason per day. Think of it as a way to help you get through your week. Full article: 7 Reasons